
"DAMAGE" {
  name = ATTR_INFO_DAMAGE_NAME
  viewId = { "damage_icon" }
  adjective = ATTR_INFO_DAMAGE_ADJECTIVE
  absorptionCap = 25
  isAttackAttr = true
  help = ATTR_INFO_DAMAGE_HELP
}

"SPELL_DAMAGE" {
  name = ATTR_INFO_SPELL_DAMAGE_NAME
  viewId = { "spell_damage_icon" }
  adjective = ATTR_INFO_SPELL_DAMAGE_ADJECTIVE
  absorptionCap = 25
  isAttackAttr = true
  meleeFX = {MAGIC_MISSILE_SPLASH}
  help = ATTR_INFO_SPELL_DAMAGE_HELP
}

"RANGED_DAMAGE" {
  name = ATTR_INFO_RANGED_DAMAGE_NAME
  viewId = { "ranged_damage_icon" }
  adjective = ATTR_INFO_RANGED_DAMAGE_ADJECTIVE
  absorptionCap = 25
  isAttackAttr = true
  help = ATTR_INFO_RANGED_DAMAGE_HELP
}

"FIRE_DAMAGE" {
  name = ATTR_INFO_FIRE_DAMAGE_NAME
  viewId = { "fire_damage_icon" }
  adjective = ATTR_INFO_FIRE_DAMAGE_ADJECTIVE
  absorptionCap = 25
  bodyPartInjury = ATTR_INFO_FIRE_DAMAGE_BODYPARTINJURY
  isAttackAttr = true
  meleeFX = {FIREBALL_SPLASH}
  onAttackedEffect = Lasting ON_FIRE
  help = ATTR_INFO_FIRE_DAMAGE_HELP
}

"ACID_DAMAGE" {
  name = ATTR_INFO_ACID_DAMAGE_NAME
  viewId = { "acid_damage_icon" }
  adjective = ATTR_INFO_ACID_DAMAGE_ADJECTIVE
  absorptionCap = 25
  bodyPartInjury = ATTR_INFO_ACID_DAMAGE_BODYPARTINJURY
  isAttackAttr = true
  meleeFX = {WATER_SPLASH ColorId YELLOW}
  help = ATTR_INFO_ACID_DAMAGE_HELP
}

"COLD_DAMAGE" {
  name = ATTR_INFO_COLD_DAMAGE_NAME
  viewId = { "cold_damage_icon" }
  adjective = ATTR_INFO_COLD_DAMAGE_ADJECTIVE
  absorptionCap = 25
  bodyPartInjury = ATTR_INFO_COLD_DAMAGE_BODYPARTINJURY
  isAttackAttr = true
  meleeFX = {WATER_SPLASH ColorId LIGHT_BLUE}
  help = ATTR_INFO_COLD_DAMAGE_HELP
}

"DEFENSE" {
  name = ATTR_INFO_DEFENSE_NAME
  viewId = { "defense_icon" }
  adjective = ATTR_INFO_DEFENSE_ADJECTIVE
  absorptionCap = 25
  help = ATTR_INFO_DEFENSE_HELP
}

"PARRY" {
  name = ATTR_INFO_PARRY_NAME
  viewId = { "parry_icon" }
  adjective = ATTR_INFO_PARRY_ADJECTIVE
  absorptionCap = 3
  modifierVariation = 0
  wishedItemIncrease = 2
  help = ATTR_INFO_PARRY_HELP
}

"SPELL_SPEED" {
  name = ATTR_INFO_SPELL_SPEED_NAME
  viewId = { "spell_speed_icon" }
  adjective = ATTR_INFO_SPELL_SPEED_ADJECTIVE
  absorptionCap = 25
  help = ATTR_INFO_SPELL_SPEED_HELP
}

"DIGGING" {
  name = ATTR_INFO_DIGGING_NAME
  viewId = { "dig_icon" }
  adjective = ATTR_INFO_DIGGING_ADJECTIVE
  absorptionCap = 25
  modifierVariation = 5
  wishedItemIncrease = 5
  help = ATTR_INFO_DIGGING_HELP
}

"MULTI_WEAPON" {
  name = ATTR_INFO_MULTI_WEAPON_NAME
  viewId = { "multi_weapon_icon" }
  adjective = ATTR_INFO_MULTI_WEAPON_ADJECTIVE
  absorptionCap = 25
  help = ATTR_INFO_MULTI_WEAPON_HELP
}

"FURNACE" {
  name = ATTR_INFO_FURNACE_NAME
  viewId = { "furnace" }
  adjective = ATTR_INFO_FURNACE_ADJECTIVE
  absorptionCap = 25
  help = ATTR_INFO_FURNACE_HELP
}

"WORKSHOP" {
  name = ATTR_INFO_WORKSHOP_NAME
  viewId = { "workshop" }
  adjective = ATTR_INFO_WORKSHOP_ADJECTIVE
  absorptionCap = 25
  help = ATTR_INFO_WORKSHOP_HELP
}

"FORGE" {
  name = ATTR_INFO_FORGE_NAME
  viewId = { "forge" }
  adjective = ATTR_INFO_FORGE_ADJECTIVE
  absorptionCap = 25
  help = ATTR_INFO_FORGE_HELP
}

"LABORATORY" {
  name = ATTR_INFO_LABORATORY_NAME
  viewId = { "cauldron" }
  adjective = ATTR_INFO_LABORATORY_ADJECTIVE
  absorptionCap = 25
  help = ATTR_INFO_LABORATORY_HELP
}

"JEWELER" {
  name = ATTR_INFO_JEWELER_NAME
  viewId = { "jeweller" }
  adjective = ATTR_INFO_JEWELER_ADJECTIVE
  absorptionCap = 25
  help = ATTR_INFO_JEWELER_HELP
}

"MORGUE" {
  name = ATTR_INFO_MORGUE_NAME
  viewId = { "morgue_table" }
  adjective = ATTR_INFO_MORGUE_ADJECTIVE
  absorptionCap = 25
  help = ATTR_INFO_MORGUE_HELP
}

"DIVINITY" {
  name = ATTR_INFO_DIVINITY_NAME
  viewId = { "divinity_icon" }
  adjective = ATTR_INFO_DIVINITY_ADJECTIVE
  absorptionCap = 25
  isAttackAttr = true
  meleeFX = {MAGIC_MISSILE_SPLASH}
  help = ATTR_INFO_DIVINITY_HELP
}
