|  | 
Provides Windows handle functionality for objects that support overlapped I/O.
template< typename Executor = any_io_executor> class basic_overlapped_handle
| Name | Description | 
|---|---|
| Rebinds the handle type to another executor. | |
| The type of the executor associated with the object. | |
| An overlapped_handle is always the lowest layer. | |
| The native representation of a handle. | 
| Name | Description | 
|---|---|
| Assign an existing native handle to the handle. | |
| basic_overlapped_handle [constructor] | 
                  Construct an overlapped handle without opening it.  | 
| Cancel all asynchronous operations associated with the handle. | |
| Close the handle. | |
| Get the executor associated with the object. | |
| Determine whether the handle is open. | |
| 
                  Get a reference to the lowest layer.  | |
| Get the native handle representation. | |
| 
                  Move-assign an overlapped handle from another.  | |
| Release ownership of the underlying native handle. | 
| Name | Description | 
|---|---|
| ~basic_overlapped_handle [destructor] | Protected destructor to prevent deletion through this type. | 
        The windows::overlapped_handle class provides
        the ability to wrap a Windows handle. The underlying object referred to by
        the handle must support overlapped I/O.
      
Distinct objects: Safe.
Shared objects: Unsafe.
        Header: asio/windows/basic_overlapped_handle.hpp
      
        Convenience header: asio.hpp