# Resource definitions
# Make sure to add a new item and set resourceId = "X" in items.txt when adding a new physical resource.
# If there is no item or storageId then this is a non-physical resource.

# ResourceId        name             viewId (if visible in UI)   tutorialHighlight

"GOLD"           {  "gold"           { "gold" } }
"WOOD"           {  "wood"           { "wood_plank" }            WOOD_RESOURCE }
"STONE"          {  "granite"        { "rock" } }
"IRON"           {  "iron"           { "iron_rock" } }
"ADA"            {  "adamantium"     { "ada_ore" } }
"ADOXIUM"        {  "adoxium"        { "adoxium_rock" } }
"INFERNITE"      {  "infernite"      { "infernite_rock" } }
"CORPSE"         {  "corpses"        { "body_part" } }
"PRISONER_HEAD"  {  "prisoner heads" }
"DEMON_PIETY"    {  "rituals" }
